The above video is a project I created in 2 weeks for my Advanced Animation and Simulation class. This animation showcases various particle and pyro dynamics integrated into a scene with custom terrain and models.
Each instance of smoke and debris trails is driven by a procedural particle simulation to create variation between explosions. The effects such as the laser and sky were composited in After Effects and the sound was put together inside of Premiere Pro.
Created terrain, models, and pyro effects inside Houdini
Animations and simulations done in Houdini
Textured in Houdini and Substance Painter
Lighting and rendering done inside of the Mantra engine